|
|
|
_attack
|
CheatFreak
|
|
_back
|
CheatFreak
|
|
Weapon Slot Codes
(8)
|
CheatFreak
|
|
goal Area
|
CheatFreak
|
|
pull Player
|
CheatFreak
|
|
random Pull Player
|
CheatFreak
|
|
show Areas
|
CheatFreak
|
|
show Fly Path
|
CheatFreak
|
|
show Hide Area
|
CheatFreak
|
|
show Path
|
CheatFreak
|
|
show Push Into Area
|
CheatFreak
|
|
show Wall Edges
|
CheatFreak
|
|
test
|
CheatFreak
|
|
stats
|
CheatFreak
|
|
Show AAS stats
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Adds debug arrow
|
CheatFreak
|
|
Core to game chat lines
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Add debug line
|
CheatFreak
|
|
Scale contact friction
|
CheatFreak
|
|
Force the given friction value
|
CheatFreak
|
|
Name of the body to highlight
|
CheatFreak
|
|
Name of the constraint to highlight
|
CheatFreak
|
|
Scale the joint friction
|
CheatFreak
|
|
Max Codes
(2)
|
CheatFreak
|
|
Show Codes
(14)
|
CheatFreak
|
|
Skip Codes
(3)
|
CheatFreak
|
|
Test for bodies initially stuck in solid
|
CheatFreak
|
|
Scale time
|
CheatFreak
|
|
Use impulse-based contact friction
|
CheatFreak
|
|
Use impulse-based joint friction
|
CheatFreak
|
|
Use linear time algorithm for tree-like structures
|
CheatFreak
|
|
Use constraint matrix symmetry
|
CheatFreak
|
|
Enable blocked fail safe handling
|
CheatFreak
|
|
Draw movement information for monsters
|
CheatFreak
|
|
Display script calls for the specified monster entity number
|
CheatFreak
|
|
Draw trajectory tests for monsters
|
CheatFreak
|
|
Draw attack cones for monsters
|
CheatFreak
|
|
Draw obstacle avoidance information for monsters.
|
CheatFreak
|
|
Draw obstacle avoidance information for monsters and player
|
CheatFreak
|
|
Draw path_* entities
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Write .AVI for a command demo
|
CheatFreak
|
|
Save demo in .AVI format
|
CheatFreak
|
|
Write .AVI for a demo
|
CheatFreak
|
|
Write .AVI for the current game
|
CheatFreak
|
|
Game benchmark
|
CheatFreak
|
|
Benchmark
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Bind command to a key
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Bind ragdoll at the current drag position
|
CheatFreak
|
|
Bind a key, but unbinds it first if there are more than two binds
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Blink a debug line
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Center view
|
CheatFreak
|
|
Check if new version of the game is available
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Clear the console
|
CheatFreak
|
|
clearlights
|
CheatFreak
|
|
Clear all lights
|
CheatFreak
|
|
Drop current weapon
|
CheatFreak
|
|
In-game GUI message mode
|
CheatFreak
|
|
Voice chats
|
CheatFreak
|
|
Not Known
(2)
|
CheatFreak
|
|
Team voice chats
|
CheatFreak
|
|
Close the view showing any notes for this map
|
CheatFreak
|
|
Cull back facing polygons
|
CheatFreak
|
|
Debug collision detection
|
CheatFreak
|
|
Color used to draw the collision models
|
CheatFreak
|
|
Draw filled polygons
|
CheatFreak
|
|
Draw internal edges green
|
CheatFreak
|
|
Collision mask
|
CheatFreak
|
|
Draw polygon and edge normals
|
CheatFreak
|
|
Test Codes
(13)
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Show collision model info
|
CheatFreak
|
|
Use ~ to toggle console
|
CheatFreak
|
|
Sample input from the async thread
|
CheatFreak
|
|
Mix sound from the async thread
|
CheatFreak
|
|
Demo Height
|
CheatFreak
|
|
Demo Samples
|
CheatFreak
|
|
Demo Tics
|
CheatFreak
|
|
Demo Width
|
CheatFreak
|
|
compress Demos
|
CheatFreak
|
|
Compress saved games
|
CheatFreak
|
|
Tic
|
CheatFreak
|
|
Force generic platform independent SIMD
|
CheatFreak
|
|
Guide
|
CheatFreak
|
|
Record journal
|
CheatFreak
|
|
Play back journal
|
CheatFreak
|
|
Log Demo
|
CheatFreak
|
|
Set hardware classification
|
CheatFreak
|
|
Set hardware classification to not detected,
|
CheatFreak
|
|
Set hardware classification to low quality,
|
CheatFreak
|
|
Set hardware classification to medium quality,
|
CheatFreak
|
|
Set hardware classification to high quality,
|
CheatFreak
|
|
Set hardware classification to ultra quality
|
CheatFreak
|
|
Make a build
|
CheatFreak
|
|
Marker for memory stats
|
CheatFreak
|
|
Tic
|
CheatFreak
|
|
Run one game tick every async thread update
|
CheatFreak
|
|
Preload Demo
|
CheatFreak
|
|
Purge everything between level loads
|
CheatFreak
|
|
Angle
|
CheatFreak
|
|
Show async network stats
|
CheatFreak
|
|
Show Demo
|
CheatFreak
|
|
Show frame rate
|
CheatFreak
|
|
Show framerate
|
CheatFreak
|
|
Show total and per frame memory usage
|
CheatFreak
|
|
show sound deCodesrs
|
CheatFreak
|
|
Show Tic
|
CheatFreak
|
|
Skip Game
|
CheatFreak
|
|
Skip the renderer completely
|
CheatFreak
|
|
Show engine timings
|
CheatFreak
|
|
Print time in milliseconds with each console print
|
CheatFreak
|
|
Print time in seconds with each console print
|
CheatFreak
|
|
Update the load size after loading a map
|
CheatFreak
|
|
Hold last amount of detected video RAM
|
CheatFreak
|
|
Wipe Seconds
|
CheatFreak
|
|
Cube Images
|
CheatFreak
|
|
Combine six images for roq compression
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Compress a demo file
|
CheatFreak
|
|
Print on the console but not onscreen when console is displayed
|
CheatFreak
|
|
Time messages displayed when console is displayed
|
CheatFreak
|
|
Speed at which the console moves
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Dump the console text to a file
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Connect to a server
|
CheatFreak
|
|
Crashes game
|
CheatFreak
|
|
Crash game
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Restart the cvar system
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Apply damage to an entity
|
CheatFreak
|
|
Launch script debugger
|
CheatFreak
|
|
Print parses
|
CheatFreak
|
|
Print parses and references developer
|
CheatFreak
|
|
Delete selected entity
|
CheatFreak
|
|
Hold [Enter] to zoom view
|
CheatFreak
|
|
Save screenshot for a demo
|
CheatFreak
|
|
Load a map in developer mode
|
CheatFreak
|
|
Open directory
|
CheatFreak
|
|
List a folder
|
CheatFreak
|
|
List a folder with sub-folders
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Disassembles script
|
CheatFreak
|
|
Disables connection for current multi-player game
|
CheatFreak
|
|
Disconnect from a game
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Compile map
|
CheatFreak
|
|
Skip to last level
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Print indicated text
|
CheatFreak
|
|
Launch in-game Articulated Figure Editor
|
CheatFreak
|
|
Launch in-game Declaration Editor
|
CheatFreak
|
|
Launch GUI Editor
|
CheatFreak
|
|
Change lighting
|
CheatFreak
|
|
Launch in-game Light Editor
|
CheatFreak
|
|
Open the in-game editor
|
CheatFreak
|
|
Launch level editor Radiant
|
CheatFreak
|
|
Launch in-game Particle Editor
|
CheatFreak
|
|
Launch in-game PDA Editor
|
CheatFreak
|
|
Launch in-game Script Editor
|
CheatFreak
|
|
Change sounds in editor area
|
CheatFreak
|
|
launch in-game Sound Editor
|
CheatFreak
|
|
EntityPlacement
|
CheatFreak
|
|
envshot
|
CheatFreak
|
|
Take an environment shot
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Cause an error
|
CheatFreak
|
|
exec
|
CheatFreak
|
|
Execute a config file
|
CheatFreak
|
|
Execute appropriate config files and sets cvars based on com_machineSpec
|
CheatFreak
|
|
Exit game
|
CheatFreak
|
|
Exit command demo
|
CheatFreak
|
|
exportmodels
|
CheatFreak
|
|
Export models
|
CheatFreak
|
|
fillrate
|
CheatFreak
|
|
Finish the build process
|
CheatFreak
|
|
flashlight
|
CheatFreak
|
|
focussoundseditor
|
CheatFreak
|
|
Freeze everything on screen
|
CheatFreak
|
|
Freeze game for indicated number of seconds
|
CheatFreak
|
|
fs_basepath
|
CheatFreak
|
|
fs_caseSensitiveOS
|
CheatFreak
|
|
fs_cdpath
|
CheatFreak
|
|
fs_copyfiles
|
CheatFreak
|
|
fs_debug
|
CheatFreak
|
|
fs_devpath
|
CheatFreak
|
|
fs_game
|
CheatFreak
|
|
fs_restrict
|
CheatFreak
|
|
fs_savepath
|
CheatFreak
|
|
Armor takes this percentage of damage
|
CheatFreak
|
|
Armor takes this percentage of damage in MP
|
CheatFreak
|
|
Maintain even teams
|
CheatFreak
|
|
g_blobSize
|
CheatFreak
|
|
g_blobTime
|
CheatFreak
|
|
Show blood splats, sprays, and gibs
|
CheatFreak
|
|
Skip updating entities not marked 'cinematic' '1' during cinematics
|
CheatFreak
|
|
Set seconds to allow game to run when skipping cinematic
|
CheatFreak
|
|
Pregame countdown in seconds
|
CheatFreak
|
|
Scale final damage on player by this factor
|
CheatFreak
|
|
Display information on which animations are playing on specified entity; -1 disables
|
CheatFreak
|
|
Check for models with bounds over 2048
|
CheatFreak
|
|
g_debugCinematic
|
CheatFreak
|
|
g_debugDamage
|
CheatFreak
|
|
g_debugMove
|
CheatFreak
|
|
g_debugMover
|
CheatFreak
|
|
g_debugScript
|
CheatFreak
|
|
g_debugTriggers
|
CheatFreak
|
|
g_debugWeapon
|
CheatFreak
|
|
Show decals (bullet holes, etc.)
|
CheatFreak
|
|
Disassemble script into base/script disasm.txt when script is compiled
|
CheatFreak
|
|
Show double vision when taking damage
|
CheatFreak
|
|
g_dragDamping
|
CheatFreak
|
|
Allow dragging physics objects around by placing the crosshair over them and holding [Fire]
|
CheatFreak
|
|
g_dragShowSelection
|
CheatFreak
|
|
g_dropItemRotation
|
CheatFreak
|
|
g_dvAmplitude
|
CheatFreak
|
|
g_dvFrequency
|
CheatFreak
|
|
g_dvTime
|
CheatFreak
|
|
Edit entity mode; 0 = off, 1 = lights, 2 = sounds, 3 = articulated figures, 4 = particle systems, 5
|
CheatFreak
|
|
g_exportMask
|
CheatFreak
|
|
Toggle disable buffer file writing for save games
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Display timing information for each game frame
|
CheatFreak
|
|
Score review time in seconds at end game
|
CheatFreak
|
|
Set how much health to take in nightmare mode
|
CheatFreak
|
|
Set how low can health get taken in nightmare mode
|
CheatFreak
|
|
Set how often to take health in nightmare mode
|
CheatFreak
|
|
g_kickAmplitude
|
CheatFreak
|
|
g_kickTime
|
CheatFreak
|
|
g_knockback
|
CheatFreak
|
|
g_maxShowDistance
|
CheatFreak
|
|
g_monsters
|
CheatFreak
|
|
Control the weapon sway in MP
|
CheatFreak
|
|
Show muzzle flashes
|
CheatFreak
|
|
If nightmare mode is allowed
|
CheatFreak
|
|
Game password
|
CheatFreak
|
|
Show dynamic lights on projectiles
|
CheatFreak
|
|
Draw boxes around thinking entities; dormant entities (outside of PVs) are yellow, non-dormant are g
|
CheatFreak
|
|
Enable ejected shells from weapon
|
CheatFreak
|
|
Display current frame number for camera when playing cinematics
|
CheatFreak
|
|
g_showCollisionModels
|
CheatFreak
|
|
g_showCollisionTraces
|
CheatFreak
|
|
g_showCollisionWorld
|
CheatFreak
|
|
Draw boxes around monsters that targeted player
|
CheatFreak
|
|
g_showEntityInfo
|
CheatFreak
|
|
g_showHud
|
CheatFreak
|
|
Enable shadow of player model
|
CheatFreak
|
|
Enable display of player hit percentage
|
CheatFreak
|
|
Toggle hit % to HUD
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Draw entities and their targets; hidden entities are gray
|
CheatFreak
|
|
Display current animation and frame number for testmodels.
|
CheatFreak
|
|
Draw trigger entities (orange) and their targets (green); disabled triggers are gray.
|
CheatFreak
|
|
g_showviewpos
|
CheatFreak
|
|
g_skill
|
CheatFreak
|
|
g_skipFX
|
CheatFreak
|
|
g_skipParticles
|
CheatFreak
|
|
Skip damage and other view effects
|
CheatFreak
|
|
Let spectators talk to everyone during game
|
CheatFreak
|
|
g_stopTime
|
CheatFreak
|
|
Draw arrows over teammates in team deathmatch
|
CheatFreak
|
|
g_testDeath
|
CheatFreak
|
|
g_testHealthVision
|
CheatFreak
|
|
Test model animation; 0 = cycle anime with origin reset, 1 = cycle anim with fixed origin, 2 = cycle
|
CheatFreak
|
|
Number of frames to blend
|
CheatFreak
|
|
Test model rotation speed
|
CheatFreak
|
|
Test particle visualation; set by the particle editor
|
CheatFreak
|
|
Name of the particle being tested by the particle editor
|
CheatFreak
|
|
Name of material to draw over screen
|
CheatFreak
|
|
When non-zero, shows entities whose think functions exceeded the number of milliseconds specified
|
CheatFreak
|
|
scale damage and armor dynamically to keep player alive more often
|
CheatFreak
|
|
g_vehicleForce
|
CheatFreak
|
|
g_vehicleVelocity
|
CheatFreak
|
|
g_viewNodalX
|
CheatFreak
|
|
g_viewNodalZ
|
CheatFreak
|
|
Show available memory
|
CheatFreak
|
|
Display game class info
|
CheatFreak
|
|
Cause a game error
|
CheatFreak
|
|
Kick player from multi-player game
|
CheatFreak
|
|
Kick indicated player name
|
CheatFreak
|
|
Print current view position
|
CheatFreak
|
|
Display graphics card details
|
CheatFreak
|
|
Show graphics info
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Spawn indicated item
|
CheatFreak
|
|
Full weapons and ammunition
|
CheatFreak
|
|
Full ammunition for current weapons
|
CheatFreak
|
|
Armor to 125
|
CheatFreak
|
|
Classic 1995 version
|
CheatFreak
|
|
Health to 100
|
CheatFreak
|
|
All keys
|
CheatFreak
|
|
BFG
|
CheatFreak
|
|
Chainsaw
|
CheatFreak
|
|
Machine gun
|
CheatFreak
|
|
Plasmagun
|
CheatFreak
|
|
Rocket launcher
|
CheatFreak
|
|
Shotgun
|
CheatFreak
|
|
God mode1
|
CheatFreak
|
|
Not Known
(3)
|
CheatFreak
|
|
Gametype filter
|
CheatFreak
|
|
Password filter
|
CheatFreak
|
|
Players filter
|
CheatFreak
|
|
Not Known
(2)
|
CheatFreak
|
|
Send heartbeat to master servers
|
CheatFreak
|
|
Show help
|
CheatFreak
|
|
Hitch the game
|
CheatFreak
|
|
Show IK debug lines
|
CheatFreak
|
|
Enable IK
|
CheatFreak
|
|
Name of log file; if empty "qconsole.log" will be used
|
CheatFreak
|
|
Set the maximum texture anisotropy if available
|
CheatFreak
|
|
Maximum MB reserved for temporary loading of full-sized precompressed images
|
CheatFreak
|
|
Maximum KB of precompressed files to read at specification time
|
CheatFreak
|
|
See texture MIP usage
|
CheatFreak
|
|
Control texture downsampling
|
CheatFreak
|
|
Control normal map downsampling
|
CheatFreak
|
|
Control normal map downsample limit
|
CheatFreak
|
|
Control diffuse map downsample limit
|
CheatFreak
|
|
Control specular downsampling
|
CheatFreak
|
|
Control specular downsampled limit
|
CheatFreak
|
|
Change texture filtering on mipmapped images
|
CheatFreak
|
|
image_forceDownSize
|
CheatFreak
|
|
Ignore high quality setting on materials
|
CheatFreak
|
|
Change lod bias on mipmapped images
|
CheatFreak
|
|
If 0, dynamically load all images
|
CheatFreak
|
|
Round bad sizes down to nearest power of two
|
CheatFreak
|
|
If 1, print number of outstanding background loads
|
CheatFreak
|
|
Allow alpha/intensity/luminance luminance+alpha
|
CheatFreak
|
|
If 1, do background load image caching
|
CheatFreak
|
|
If 0, force everything to high quality
|
CheatFreak
|
|
If 2, use rxgb compression for normal maps; if 1, use 256 color compression for normal maps if avail
|
CheatFreak
|
|
Write batch file for offline compression of .DDS files
|
CheatFreak
|
|
Use .DDS files if present
|
CheatFreak
|
|
Write .tgas of the final normal maps for debugging
|
CheatFreak
|
|
Write .TGAs of the final palletized normal maps for debugging
|
CheatFreak
|
|
Write .DDS files if necessary
|
CheatFreak
|
|
Write .TGAs of the non normal maps for debugging
|
CheatFreak
|
|
Always run (reverse _speed button) in multi-player mode
|
CheatFreak
|
|
Angle change scale when holding _speed button
|
CheatFreak
|
|
Look around with mouse (reverse _mlook button)
|
CheatFreak
|
|
Enable mouse input
|
CheatFreak
|
|
Pitch change speed when holding _lookUp or _lookDown button
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Restart the input system
|
CheatFreak
|
|
Yaw change speed when holding _left or _right button
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Keep last test model in the game
|
CheatFreak
|
|
Kick client by connection number
|
CheatFreak
|
|
Kill current target; suicide if no one is targeted
|
CheatFreak
|
|
Kill the player
|
CheatFreak
|
|
Kill all monsters in current level
|
CheatFreak
|
|
Remove all monsters
|
CheatFreak
|
|
Kill all moving enemies
|
CheatFreak
|
|
Remove all moveables
|
CheatFreak
|
|
Kill all non-moving enemies
|
CheatFreak
|
|
Remove all ragdolls
|
CheatFreak
|
|
Scan LAN for servers
|
CheatFreak
|
|
Show LCP solver failures
|
CheatFreak
|
|
List Codes
(61)
|
CheatFreak
|
|
Load a game
|
CheatFreak
|
|
Localize GUIs
|
CheatFreak
|
|
Localize maps
|
CheatFreak
|
|
If 1, buffer log; if 2, flush after each print
|
CheatFreak
|
|
Mouse pitch scale
|
CheatFreak
|
|
Show mouse movement
|
CheatFreak
|
|
Number of samples blended for mouse viewing
|
CheatFreak
|
|
Mouse strafe movement scale
|
CheatFreak
|
|
Number of samples blended for mouse moving
|
CheatFreak
|
|
Mouse yaw scale
|
CheatFreak
|
|
Make an ambient map
|
CheatFreak
|
|
Process giant images
|
CheatFreak
|
|
Load a map
|
CheatFreak
|
|
Play indicated map
|
CheatFreak
|
|
Create memory dump
|
CheatFreak
|
|
Create a compressed memory dump
|
CheatFreak
|
|
Valid skins (including flushing referenced pak files); decreased if over 0
|
CheatFreak
|
|
modulatelights
|
CheatFreak
|
|
Modify shader parms on all lights
|
CheatFreak
|
|
nextanim
|
CheatFreak
|
|
Show next animation on test model
|
CheatFreak
|
|
Show next animation frame on test model
|
CheatFreak
|
|
Teleport player to the next func_static with a GUI
|
CheatFreak
|
|
Load next map on the server
|
CheatFreak
|
|
No clipping
|
CheatFreak
|
|
Disable collision detection for the player
|
CheatFreak
|
|
Ignored by most enemies
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Disable player as a target
|
CheatFreak
|
|
overlaygui
|
CheatFreak
|
|
Print tokenized string
|
CheatFreak
|
|
parsewait
|
CheatFreak
|
|
path
|
CheatFreak
|
|
List search paths
|
CheatFreak
|
|
playcmddemo
|
CheatFreak
|
|
Play back a command demo
|
CheatFreak
|
|
playdemo
|
CheatFreak
|
|
Play back a demo
|
CheatFreak
|
|
playermodel
|
CheatFreak
|
|
Set the given model on the player
|
CheatFreak
|
|
Milliseconds the player can go without air before damage starts
|
CheatFreak
|
|
x/y size of player's bounding box
|
CheatFreak
|
|
pm_bobpitch
|
CheatFreak
|
|
pm_bobroll
|
CheatFreak
|
|
pm_bobup
|
CheatFreak
|
|
Bob much faster when crouched
|
CheatFreak
|
|
Height of player's bounding box while crouched
|
CheatFreak
|
|
Time it takes for player's view to change from standing to crouching
|
CheatFreak
|
|
Speed the player can move while crouched
|
CheatFreak
|
|
Height of player's view while crouched
|
CheatFreak
|
|
Height of player's bounding box while dead
|
CheatFreak
|
|
Height of player's view while dead
|
CheatFreak
|
|
Approximate height the player can jump
|
CheatFreak
|
|
Amount player's view can look down
|
CheatFreak
|
|
Amount player's view can look up; negative values are up
|
CheatFreak
|
|
Draw camera from POV of player model; 1 = always, 2 = when dead
|
CheatFreak
|
|
Speed the player can move while in noclip
|
CheatFreak
|
|
Height of player's bounding box while standing
|
CheatFreak
|
|
Height of player's view while standing
|
CheatFreak
|
|
Bob faster when running
|
CheatFreak
|
|
pm_runpitch
|
CheatFreak
|
|
pm_runroll
|
CheatFreak
|
|
Speed the player can move while running
|
CheatFreak
|
|
Size of the spectator bounding box
|
CheatFreak
|
|
Speed the player can move while spectating
|
CheatFreak
|
|
Length of time player can run
|
CheatFreak
|
|
Rate that player regains stamina; divide pm_stamina by this number to determine how to fully recharg
|
CheatFreak
|
|
When stamina is below this value, player slows to a walk
|
CheatFreak
|
|
Maximum height player can step up without jumping
|
CheatFreak
|
|
Third person view
|
CheatFreak
|
|
Toggle third person view
|
CheatFreak
|
|
Direction of camera from player in third person in degrees; 0 = behind player, 180 = in front
|
CheatFreak
|
|
Clip third person view into world space
|
CheatFreak
|
|
Enable third person view when player dies
|
CheatFreak
|
|
Height of camera from normal view height in third person
|
CheatFreak
|
|
Camera distance from player in third person
|
CheatFreak
|
|
Use cylinder approximation instead of bounding box for player collision detection
|
CheatFreak
|
|
Bob slowly when walking
|
CheatFreak
|
|
Player's walking speed
|
CheatFreak
|
|
poplight
|
CheatFreak
|
|
Remove last created light
|
CheatFreak
|
|
prevanim
|
CheatFreak
|
|
Show previous animation on test model
|
CheatFreak
|
|
Show previous animation frame on test model
|
CheatFreak
|
|
Print an articulated figure
|
CheatFreak
|
|
Print an Audio
|
CheatFreak
|
|
Print an email
|
CheatFreak
|
|
Print an entity def
|
CheatFreak
|
|
Print an FX system
|
CheatFreak
|
|
Print a material
|
CheatFreak
|
|
Not Known
|
CheatFreak
|
|
Print model info
|
CheatFreak
|
|
Print a model def
|
CheatFreak
|
|
Print a particle system
|
CheatFreak
|
|
Print a PDA
|
CheatFreak
|
|
printshader
|
CheatFreak
|
|
Print a skin
|
CheatFreak
|
|
Print a sound shader
|
CheatFreak
|
|
Print a table
|
CheatFreak
|
|
Print an Video
|
CheatFreak
|
|
Prompt and set the CD Key
|
CheatFreak
|
|
Exit game
|
CheatFreak
|
|
Quit the game
|
CheatFreak
|
|
Change gamma tables
|
CheatFreak
|
|
Set brightness level
|
CheatFreak
|
|
arbfp1, fp30
|
CheatFreak
|
|
arbvp1, vp20, vp30
|
CheatFreak
|
|
Compare all surface bounds with precalculated ones
|
CheatFreak
|
|
Force screen
|
CheatFreak
|
|
Custom screen height
|
CheatFreak
|
|
Custom screen width
|
CheatFreak
|
|
Step size of arrow cone line rotation in degrees
|
CheatFreak
|
|
Perform depth test on debug lines
|
CheatFreak
|
|
Width of debug lines
|
CheatFreak
|
|
Draw a filled polygon
|
CheatFreak
|
|
Used during development to show IHV's their problems
|
CheatFreak
|
|
Optional display refresh rate option for vid mode
|
CheatFreak
|
|
Force a call to glFinish() every frame
|
CheatFreak
|
|
Scale flare deforms from the material def
|
CheatFreak
|
|
Draw all images to screen after registration
|
CheatFreak
|
|
Draw to front buffer for debugging
|
CheatFreak
|
|
0 = windowed, 1 = full screen
|
CheatFreak
|
|
Change gamma tables
|
CheatFreak
|
|
Set gamma level
|
CheatFreak
|
|
opengl32, etc.
|
CheatFreak
|
|
Fraction to smear across neighbors
|
CheatFreak
|
|
Maximum light scale
|
CheatFreak
|
|
Monitor gamma power
|
CheatFreak
|
|
Random dither in monitor space
|
CheatFreak
|
|
Use a floating point rendering buffer
|
CheatFreak
|
|
Random debugging without defining new vars
(2)
|
CheatFreak
|
|
Ignore GL errors
|
CheatFreak
|
|
Ignore the fragment program extension
|
CheatFreak
|
|
Randomly subpixel jitter the projection matrix
|
CheatFreak
|
|
Offset of joint names when r_showskel is set to 1
|
CheatFreak
|
|
Size of joint names when r_showskel is set to 1
|
CheatFreak
|
|
Light all the back faces, even when they would be shadowed
|
CheatFreak
|
|
All light intensities are multiplied by this
|
CheatFreak
|
|
Soft-shadow sampling
|
CheatFreak
|
|
Allow moving the view point without changing the composition of the scene, including culling
|
CheatFreak
|
|
Number of frames to emit GL logs
|
CheatFreak
|
|
Override all materials
|
CheatFreak
|
|
Draw only a specific level
|
CheatFreak
|
|
Combine model surfaces with the same material
|
CheatFreak
|
|
Video mode number
|
CheatFreak
|
|
Number of antialiasing samples
|
CheatFreak
|
|
Near Z clip plane distance
|
CheatFreak
|
|
Polygon offset parameter
(2)
|
CheatFreak
|
|
Perform index reorganization to optimize vertex use
|
CheatFreak
|
|
Hardware specific renderer path to use
|
CheatFreak
|
|
Scale factor for jitter bias
|
CheatFreak
|
|
Oversize FOV for point light side matching
|
CheatFreak
|
|
Scale factor for jitter offset
|
CheatFreak
|
|
Pixel dimensions for each shadow buffer, 64 - 2048
|
CheatFreak
|
|
Use GL_LINEAR instead of GL_NEAREST on shadow maps
|
CheatFreak
|
|
Do not draw any occluders
|
CheatFreak
|
|
0 = front faces; 1 = back faces; 2 = midway between them
|
CheatFreak
|
|
polygonOffset factor for drawing shadow buffer
|
CheatFreak
|
|
polygonOffset units for drawing shadow buffer
|
CheatFreak
|
|
Randomly offset jitter texture each draw
|
CheatFreak
|
|
Set to 0, 1, 4, or 16
|
CheatFreak
|
|
Build shadows in screen space instead of on surfaces
|
CheatFreak
|
|
Color the pixels contained in the frustum
|
CheatFreak
|
|
only draw a single side (0 to 5) of points lights
|
CheatFreak
|
|
Cull geometry to individual side frustums
|
CheatFreak
|
|
Draw offscreen
|
CheatFreak
|
|
Width of screen space shadow sampling screenFraction for testing fill rate; the resolution of entire
|
CheatFreak
|
|
Scale value for stencil shadow drawing
|
CheatFreak
|
|
Bias value added to depth test for stencil shadow drawing
|
CheatFreak
|
|
Enable shadows
|
CheatFreak
|
|
Show Codes
(42)
|
CheatFreak
|
|
Single Codes
(5)
|
CheatFreak
|
|
Skip Codes
(26)
|
CheatFreak
|
|
Slop Codes
(3)
|
CheatFreak
|
|
subviews
|
CheatFreak
|
|
Changes wglSwapIntarval
|
CheatFreak
|
|
Vertically scale USGS data
|
CheatFreak
|
|
Test Codes
(4)
|
CheatFreak
|
|
Use Codes
(36)
|
CheatFreak
|
|
Radiant Codes
(64)
|
CheatFreak
|
|
Show Codes
(6)
|
CheatFreak
|
|
Demo Codes
(4)
|
CheatFreak
|
|
Export Codes
(2)
|
CheatFreak
|
|
Respawn all dead enemies and destroyed objects
|
CheatFreak
|
|
Regenerates all interactions
|
CheatFreak
|
|
Reload Codes
(22)
|
CheatFreak
|
|
Remove Codes
(3)
|
CheatFreak
|
|
Render Codes
(4)
|
CheatFreak
|
|
Report Codes
(3)
|
CheatFreak
|
|
Reset Codes
(2)
|
CheatFreak
|
|
Roq Codes
(2)
|
CheatFreak
|
|
runaas
|
CheatFreak
|
|
Map Codes
(2)
|
CheatFreak
|
|
runreach
|
CheatFreak
|
|
Calculate reachability for an AAS file
|
CheatFreak
|
|
Cache Codes
(3)
|
CheatFreak
|
|
Miscellaneous Codes
(87)
|
CheatFreak
|
|
Test Codes
(35)
|
CheatFreak
|
|
Time Codes
(5)
|
CheatFreak
|
|
Toggle Codes
(2)
|
CheatFreak
|
|
Touch Codes
(13)
|
CheatFreak
|
|
trigger
|
CheatFreak
|
|
UI Codes
(8)
|
CheatFreak
|
|
Unbind Codes
(5)
|
CheatFreak
|
|
Miscellaneous Codes
(6)
|
CheatFreak
|
|
Weapon Codes
(5)
|
CheatFreak
|
|
Map Codes
(2)
|
CheatFreak
|
|
Win Codes
(9)
|
CheatFreak
|
|
Write Codes
(6)
|
CheatFreak
|
|
Power Up Codes
(3)
|
CheatFreak
|
|
Weapon Codes
(4)
|
CheatFreak
|
|
Ammo Codes
(13)
|
CheatFreak
|
|
Item Codes
(76)
|
CheatFreak
|
|
Locker Codes
(10)
|
CheatFreak
|
|
Spawn Codes
(46)
|
CheatFreak
|